I never use it to actually dodge an attack, but I will use it to use a weapons’s sprint attack when I don’t have the room to sprint. Like with the Uchi, the backstab / sprint attack does a quick stab (with thrust damage and you don’t run any danger of the swing bouncing off the walls) where the roll attack is a horizontal slash.
The heavy attack into a reverse backstab is working out so ridiculously well for me it isn't funny. Dark Souls 2 SOTFS looks amazing with the new Lightning Engine
I mean, I don't but, I'm a glutton for punishment. That said, this was not actually advice, hence the stupid smiley. High DEX && ADP with no weight, you're down to roll. You'll die instantly but it's still fun -- I mean it's Dark Souls "fun" but it's fun
Bleed and poise are not exploits. Like it or not, they're intended mechanics of the game. Call me salty, but Dark Souls PVP is a lot more fun when people lay off exploiting glitches and just dual. When it becomes all about the backstab you lose 90% of the gameplay (not to mention limiting the range of viable weapons).
The backstab has to click "on" now, meaning it has to be in "allow to be backstab" mode. You can see this in action at Hunstman Copse. When Merciless Roennae invades get behind her and try backstabbing while she's attacking. She can't be while her switch is "off" (I've literally dagger slashed her back to stunlocked lack-o-backstab death).
I've recently bought Dark Souls Remastered on PC and I'm enjoying the game itself so far but the camera is acting weird in certain areas. For example, when I move anywhere near the first bonfire, the camera starts spinning to the left whenever I move forward. The problem doesn't seem to occur when I'm just using keyboard and mouse but since I'd
a fix would be just make it double check on both sides like ds3, but still have the "hit confirm" that ds2 had in order to get it off vs no hit confirm that ds3 had resulting in facestabs. instead of doing the stab animation, you would do a grab animation like 7:10 in amirs video (hit for 1 dmg). if you successfully "grab" the player, it would
I am certain on what I have said though. However consider that with the nuance of difference between the backstab attack animations of the dagger and straight sword, the times where one would whiff and not work and the other actually would work would probably be incredibly few anyways.
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dark souls backstab not working